It’s been awhile, hasn’t it? Three factors contribute to the radio silence of the past month:
my indeciveness to dedicate time in writing and the difficulty of articulating exactly what I want. I have worked on at least four relatively new drafts since Easter ended and they have either remained unfinished or the result is not satisfying enough, so I need to readjust them.
the preparations of emigrating and my enthusiasm for a new life. Packing suitcases, deciding what to keep and what to leave behind in order not to exceed the weight limit, isn’t easy stuff. Plus I had to run around to carry out any unfinished business. Then I needed to say my goodbyes as well; this didn’t always entail having internet connection.
getting over that long. tiresome journey, adapting in Australia, starting the diploma course I picked, and doing all the needed procedures to settle here hopefully till I die or Earth gets destroyed -whichever comes first. No way I’m going back to Greece with my own free will. I’m still running around with what I have to do.
This post concerns my first impressions of Australia, Sydney in particular, and is meant to help me warm up to typing my extensive thoughts here again. Continue reading →
Humans are enclosed within a cage to be out of the reach of their frightening predators. Once upon a time there was a man who, as a kid, got a glimpse of what is beyond the Walls and perhaps even why. He was determined to dedicate himself in liberating humanity and discovering if that faint glimpse was true. Once upon a time there was also an impoverished child who got orphaned, had to face the ugliness of the human heart every day and fight with nails and teeth to survive. Survey Corps is the place where their paths cross and get to shape humanity’s future! Continue reading →
As regular readers of our blog might have noticed, the majority of the guests in our “Interviews” column have been individuals. In a world where technology offers a wide array of options to artists it’s to be expected that a great many of them would prefer to work alone, completely in control of their product, instead of finding others with similar interests. Team Galanx, the people responsible behind the release of the Konstandin demo, are a great example of what is achievable with team work. It’s not an everyday occurence to come across an indie title that looks like a triple A production, especially in the RPG Horror genre. The game’s quality has grabbed the attention of the gamer community and we just couldn’t miss the opportunity to find out more details about this amazing title. Continue reading →
This is a topic loved by many anibloggers, so I’ll take the opportunity to take a look at it, too. My selection is based on the combination of both memorable songs and appealing/ unusual visuals and is divide by decades with the exception of this first installment which covers material until 2000. Note that I’ll always list the titles chronologically as I find it both hard and dumb to choose between favorite children.
This is also a great exercise to get more aware about my tastes but also to pay attention to how animation evolved. Continue reading →