No group of artists is more under-appreciated than fanartists. Whether we’re talking about music, fanfiction or designs, people seem to think that an artist working with material originally made by others is somehow lacking in comparison to the “competition”. I think otherwise. Cases like that of Saeko Doyle prove that artists who draw inspiration from already established characters can be just as creative and productive as those who create their own material. I asked Saeko to join us for an interview where talk about her work, the fandoms she loves and her future plans.
There’s a tendency modern critics have to underestimate entertainment from the 1980s-90s. It’s true that on many aspects modern shows innovate by providing a larger representation of the audience and by introducing concepts previously thought untouchable. But does that make the shows we grew up watching shallow and of lesser quality? I am always happy when I see people who try to take a critical standpoint on the subject without deliberately trying to undermine the past’s strong points. MistareFusion, know for his reviews of Mighty Morphin Power Rangers, Batman and, most notably, Dragon Ball Dissection, is a great example of such a critic. Analytical and demanding, but always willing to provide credit where its due, he is here to share his thoughts and fanboy over the shows he loves..Continue reading →
horror: an intense feeling of fear, shock, or disgust.
American horror is usually synonymous to a small list of stereotypes associated with the country’s movie industry. Perhaps that is the reason why American artists seem to give much emphasis on the shocking and disgusting part of their horror. This trend has led to a relatively monotonous approach to the visual aspect of the experience. Monotone city landscapes, thick outlines, mostly human shaped monsters. Even when done well, at some point this style gets tiring.
Why am I mentioning all this? Because I love it when I see individuals going out of the genre’s cliches and trying their own thing out. Crystal is one such artist who has a very clear vision of where she wants to lead her work. Can horror be found in cute, non-human colorful figures? Can cuteness be found in disturbing gore? Crystal is here with us to answer to those and many more questions. Continue reading →
So far most of our interviews included those we often call creatives. People passionate about design, developing, music, gaming and so forth. They create their own content, putting their best effort at providing us with high quality material. Their importance in our daily entertainment cannot be overstated. There is, however, another group whose contribution doesn’t receive the proper attention. It’s those who review and promote the content available out there, those we use as sources to discover new titles and opinions. They are the ones that help turn new titles into successful projects while preserving past masterpieces. Especially in the underground such efforts are rare and mostly overlooked. LewdGamer, a newly founded website dedicated to promoting hentai games, wishes to become a digital home for fans of the genre. I asked Ryan, the site’s founder, to tell us more about his interesting project. Continue reading →
Even though Japan is considered the dominant producer of erotic art worldwide, slowly but steadily we see more and more Westerners trying to earn a share of the market. One of the newest teams of people devoted to this effort is Projekt Wolfenstahl, a dynamic duo that enjoys creating lewd images and storylines. During this interview we’ve had the opportunity to talk about the past, new projects, hentai and much more. Continue reading →
As regular readers of our blog might have noticed, the majority of the guests in our “Interviews” column have been individuals. In a world where technology offers a wide array of options to artists it’s to be expected that a great many of them would prefer to work alone, completely in control of their product, instead of finding others with similar interests. Team Galanx, the people responsible behind the release of the Konstandin demo, are a great example of what is achievable with team work. It’s not an everyday occurence to come across an indie title that looks like a triple A production, especially in the RPG Horror genre. The game’s quality has grabbed the attention of the gamer community and we just couldn’t miss the opportunity to find out more details about this amazing title. Continue reading →
This is a topic loved by many anibloggers, so I’ll take the opportunity to take a look at it, too. My selection is based on the combination of both memorable songs and appealing/ unusual visuals and is divide by decades with the exception of this first installment which covers material until 2000. Note that I’ll always list the titles chronologically as I find it both hard and dumb to choose between favorite children.
This is also a great exercise to get more aware about my tastes but also to pay attention to how animation evolved. Continue reading →