Video games and war are like chocolate cookies and milk. Ever since their original mix the combination has earned millions of faithful fans who enjoy the many different versions of that trope. Gamers have been offered a great variety of perspectives and capabilities. Do you want to be a super soldier? Check out FPS, the mass-produced genre of our times, and you’ll find yourself to be a more capable mass murderer than a whole army. Do you want to be a general? Well, there are a thousand titles that let you lead your troops, use diplomacy and manage every aspect of your (military) state. Even RPGs and action games often use war as their main theme or at least a plot device. There was, however, one point of view that was always mysteriously missing from the big picture. That gap is what This War of Mine wishes to fill; the war experience of a regular human being trapped amidst the chaos of conflict. Continue reading
Hello boys and girls,
we finally close six years of maintaining this blog. This has been quite an unproductive year for this blog. It feels weird to look back and realize just how little we wrote. I guess life takes a toll on all of us and the things we love. I don’t want to whine too much but it somehow makes me nostalgic for the past.
To be honest I can’t promise that we will continue for much longer. Due to personal issues and our daily troubles and responsibilities, it’ll be quite hard to keep going. On my part I will try to keep the interview section alive and I hope to share some of my thoughts here too. I believe Foxy will try to contribute from time to time.
If there’s a wish I want to give all of you is that you will truly enjoy, to the outmost extent, what precious treasure you have in your hands today. You never know when it’ll be gone.
So far most of our interviews included those we often call creatives. People passionate about design, developing, music, gaming and so forth. They create their own content, putting their best effort at providing us with high quality material. Their importance in our daily entertainment cannot be overstated. There is, however, another group whose contribution doesn’t receive the proper attention. It’s those who review and promote the content available out there, those we use as sources to discover new titles and opinions. They are the ones that help turn new titles into successful projects while preserving past masterpieces. Especially in the underground such efforts are rare and mostly overlooked. LewdGamer, a newly founded website dedicated to promoting hentai games, wishes to become a digital home for fans of the genre. I asked Ryan, the site’s founder, to tell us more about his interesting project. Continue reading
Even though Japan is considered the dominant producer of erotic art worldwide, slowly but steadily we see more and more Westerners trying to earn a share of the market. One of the newest teams of people devoted to this effort is Projekt Wolfenstahl, a dynamic duo that enjoys creating lewd images and storylines. During this interview we’ve had the opportunity to talk about the past, new projects, hentai and much more. Continue reading
Amon: Apocalypse of Devilman is known as the third OVA of the Devilman franchise. Even though it was released as an adaptation of Yu Kinutani’s Amon: The Darkside of Devilman, one can often find claims that it was meant to be a continuation of the two previous films, The Birth and The Demon Bird. Unfortunately I didn’t find any credible source that clarifies what the truth is. This review/commentary will focus on certain scenes from the OVA, then try to analyze and compare them to other Devilman adaptations. I should note that the movie doesn’t explain much of the story’s elements, thus those unfamiliar with the previous releases should probably skip this review. Continue reading
It was late at night, just a few weeks ago. No matter how hard I tried I couldn’t sleep. Instead, I ended up playing Guilty: The SiN, an ero-visual novel. Even though the plot is dark, the dialogue can get silly at times. I had just come across a line that made me laugh hard when I noticed that there was a notification on my mobile’s screen. A close uncle of mine asked me to contact him as soon as possible. I did so with no delay.
“Listen, when your mother wakes up tell her to contact me immediately”.
“What the hell is going on?”
“I want you to keep quiet. Ok?”
“X. is dead. He killed himself a few hours ago.” Continue reading
As regular readers of our blog might have noticed, the majority of the guests in our “Interviews” column have been individuals. In a world where technology offers a wide array of options to artists it’s to be expected that a great many of them would prefer to work alone, completely in control of their product, instead of finding others with similar interests. Team Galanx, the people responsible behind the release of the Konstandin demo, are a great example of what is achievable with team work. It’s not an everyday occurence to come across an indie title that looks like a triple A production, especially in the RPG Horror genre. The game’s quality has grabbed the attention of the gamer community and we just couldn’t miss the opportunity to find out more details about this amazing title. Continue reading