Lost in the Cute & the Perverse: An Interview with Crystal Mielcarek

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Introduction

horror: an intense feeling of fear, shock, or disgust.

American horror is usually synonymous to a small list of stereotypes associated with the country’s movie industry. Perhaps that is the reason why American artists seem to give much emphasis on the shocking and disgusting part of their horror. This trend has led to a relatively monotonous approach to the visual aspect of the experience. Monotone city landscapes, thick outlines, mostly human shaped monsters. Even when done well, at some point this style gets tiring.

Why am I mentioning all this? Because I love it when I see individuals going out of the genre’s cliches and trying their own thing out. Crystal is one such artist who has a very clear vision of where she wants to lead her work. Can horror be found in cute, non-human colorful figures? Can cuteness be found in disturbing gore? Crystal is here with us to answer to those and many more questions. Continue reading

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This War of Mine

maxresdefaultIntroduction

Video games and war are like chocolate cookies and milk. Ever since their original mix the combination has earned millions of faithful fans who enjoy the many different versions of that trope. Gamers have been offered a great variety of perspectives and capabilities. Do you want to be a super soldier? Check out FPS, the mass-produced genre of our times, and you’ll find yourself to be a more capable mass murderer than a whole army. Do you want to be a general? Well, there are a thousand titles that let you lead your troops, use diplomacy and manage every aspect of your (military) state. Even RPGs and action games often use war as their main theme or at least a plot device. There was, however, one point of view that was always mysteriously missing from the big picture. That gap is what This War of Mine wishes to fill;  the war experience of a regular human being trapped amidst the chaos of conflict. Continue reading